Digital Thinking
Online learning should be framed by an open platform, rather than a closed system, with the learner at the centre

E-learning platform vs system

The other day I was asked by a client to send a bullet point list of the main features of the online learning platform that we are developing for them. Condensing a lot of thinking around the development of a very complex platform for them proved to be pretty challenging but the list ended up like this:

  • Bottom up approach (Constructivist rather than Instructivist) where the learner is driving the learning process and, partly, the instructional process as well
  • Development of a platform for learning rather than a system: that is,  the platform uses a range of tools to enhance and promote self-learning and community interaction rather than a system which is closed and frames the participant’s actions within the system’s prescribed limits.
  • Focus on the learning rather than instructing with the individual at the centre of a social process
  • Many features of Personal Learning Environments included in the platform so that a real, active and energised community of learners, mentors and instructors is created
  • Learning is individual, peer-to-peer (through video and text chat, shared resources and experiences, blogging, social tools etc), and organisation-to-individual (through the provision of the core materials and resources and the guidance provided by instructors and mentors)
  • Participants take more responsibility for their learning. The tools allow the participant to record and reflect upon their learning and share these with other participants
  • The learner is an active participant in the learning experience rather than a passive vessel to be filled with information. The platform forces learners to be adventurers seeking out information, making connections and building knowledge.
  • Dialogue, collaboration, community, conversation are crucial and fit within the larger scope of objectives for the client in terms of developing young people’s personal potential and social and community skills.
  • The instructor serves in the role of ‘guide’, monitor, coach or facilitator.
  • Participant plays a central role in mediating and controlling their own learning experience
  • Problem solving, and deep understanding are emphasized
  • Exploration rather than reproduction is encouraged so that participants seek knowledge independently and manage the development of that knowledge
  • Collaborative and cooperative learning are favoured to expose participants to many viewpoints and approaches to the Award content
  • The platform creates a ‘community of practice’ characterized by a shared domain of interest  where members interact and learn together and develop a shared repertoire of resources

Worth posting here as these points underpin any praxMatrix online learning development. They are consistent with our approach to learning as a social and community driven experience.

Tony Hughes - Tony Hughes has worked in multi-media, and digital media consulting and project development for over twenty years. He has written extensively on digital media topics and has been published in leading journals including the International Journal of Education and has been a speaker at such events as the BASELT Conference (UK), The International Education Marketing Conference (Geneva), NAFSA (USA), and The ARELS Conference (UK). He has designed and delivered digital media development, communications, cross-cultural, and ’soft-skills’ training programs to clients in Germany, the USA, Scotland, and England. Since 1995 he has worked on digital media projects for e-learning and educational marketing and has provided leading organizations with consultancy regarding ‘best use’ of the Internet for marketing, online learning and training, delivery of courses, and online recruitment. He is CEO of praxMatrix, an online learning and digital media consultancy organisation with offices in Europe and Australia, Digital Media Consultant for the innovative communications company Only Human Communications and Senior Consultant for Digital Media Education and Training for the AFG Venture Group, based in Sydney with offices throughout Asia. He is a regular speaker at international conferences (see this website for list of speaking engagements) and frequently contributes commentary and articles on digital media and online learning topics to both national and inernational publications. He is a member of DERN (the Digital Education Research Network) and AACE (Association for the Advancement of Computing in Education).

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